Horizon Worlds Monsters Arena - Arvore VR Immersive Experiences
HWMA - Trailer
Horizon Worlds Monsters Arena is a hero shooter developed for Meta's Horizon Worlds platform. In it, classic Universal Studios monsters face off in maps reminiscent of movie scenes in fast-paced, frenetic 3v3 battles.
My Contribution to Horizon Worlds Monsters Arena
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I created the initial game design, which was approved in the proposal and carried through without major changes until delivery.
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Brought to the game the concept of "Levolution" which proved to be a huge differential and selling point of the project.
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Worked on skill sets consisting of one basic attack, one ability, and one ultimate, balanced for all characters.
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Together with the team, we developed the Level Design of 3 different maps and all the specific interactions for each map.
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Worked with the UX team to design the entire tutorial for the game.
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I presented features and had direct contact with the client, gathering feedback, addressing issues, and clarifying doubts.
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I worked on balancing the game and its characters.
Level Design in Horizon Worlds Monsters Arena
During my time at HWMA i had the opportunity to work together with the team at three different arenas, each with their own mechanics and Levolution
Map: Draculas Castle
Gray Box of the Map
How the Map was Shipped after the art team worked on it.
Map: Frankenstein Village
Gray Box of the Map
How the Map was Shipped after the art team worked on it.
Map: Frankenstein Village
Gray Box of the Map
How the Map was Shipped after the art team worked on it.
My General Contribution to HWMA
I believe my contribution was important to the project. It came up as a last-minute RFP, and after several days of hard work with the team, we managed to get it approved. I learned a lot about using the world-building tools in Horizon Worlds and was able to bring my knowledge of competitive games, gained during my time as a game designer at Kinship Entertainment, to the project.